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For this reason, it is recommended that you understand the fundamental concepts behind networking before you start experimenting with Network Views. They are simple to use, but they are extremely powerful. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Network Views are the gateway to creating networked multiplayer games in Unity. Refer to the new Multiplayer Networking system. Unity is the ultimate game development platform. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(86,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(81,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(66,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(61,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(56,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. NetworkView.RPC("SuccessfulLogin", ) Īfter I opened the project in unity 5.1 everything seemed to work, but an error appeared Assets/Scripts/Client/ClientMessenger.cs(50,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. So from the server, this honeydew can be called a line For example, in the ClientMessenger class there is a method: Who is not in the know - a library for creating multiplayer games. Referring to the new Multiplayer Networking system.I have a project that I wrote on unity 4.5 and which used a thing like uLink. Referring to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(86,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Referring to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(81,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Referring to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(66,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Referring to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(61,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Referring to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(of 56.10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. NetworkView.RPC("SuccessfulLogin", ) Īfter I opened the project in unity 5.1 everything seems to work, but there was an error Assets/Scripts/Client/ClientMessenger.cs(50,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. So from the server this metod you can call string
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For example, in the class ClientMessenger there is a method: Who does not know - a library for creating multiplayer games. I have a project that I wrote on unity 4.5, which I've used a thing called uLink.
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